![]() Branch out, try different things based on what your team needs. Just don't get stuck with your favorite Division all the time. And if you have a perk or Division Training that lets you sprint greater distances, that can be incredibly helpful in the second Griffin stage, when you have to steal fuel and then run away. It's handy to have explosives or rockets in Neptune's second section. Some you'll find work better with a heavy gun or a shotgun. ![]() Often, nobody else will be building it or throwing smoke grenades and you'll need to do it yourself.Įach area of each map may require a different strategy, depending on how close-quarters it is, or what vantage you have. That bridge is almost impossible to build without a healthy cloud of smoke. For instance, in Breakout you'll want to have a smoke grenade handy. Each area may call for something different. Never stick with just one Division throughout an entire War Mode map. I know some players would hate this I think it would make things far more interesting.)Ĥ. (Speaking of which, I'd love to see a game mode in CoD that does just that, giving the losing side and the worst players the best scorestreaks rather than the other way around. I prefer the Mario Kart system, which gives better items to the racers in the back, giving them a potential edge to make things more interesting. They basically reward and empower the winning team, making matches uneven. Scorestreaks always felt entirely wrongheaded to me in Call of Duty games. I actually love that they're not present in War Mode. The higher your score, the better the streak you'll earn. If you're not familiar with scorestreaks, they're special bonuses that you accrue from getting a certain score between deaths. This encourages a different style of play. Since there are no scorestreaks, there's far less penalty for death. But other than that, scorestreaks aren't a thing in War Mode. Credit: Sledgehammer Games/ActivisionĬertain maps will have supply drops land at specific intervals in a match, giving one side or the other a handy flamethrower to clear out a bunker or defend a hill with. Instead we lost it at the next objective! If I hadn't thrown myself into the line of fire and died over and over again, we would have lost that match right there. Obviously, dying too much can have negative effects on your team's success, but so can playing it overly safe. Sometimes you have to die a bunch of times just to plant a bomb, build a bridge, or defend a bunker. Killing is still counted, and it's important to get kills against the enemy team for obvious reasons. In fact, dying is a pretty important part of how you play the game (see the bridge segment in #1.) The game simply doesn't count how many times you die. There isn't a kill/death ratio in War Mode. You don't have to be the best CoD player in the world to play the objective, either. But when I'm on a team that understands how crucial the objective is, we always win. I can't count the number of times I've been in a team that barely play the objective. So if there's 20 seconds on the clock and the enemy tank is about to cross the finish line, get up on that tank! Don't just stand there sniping from a distance! If you're not standing next to it, the tank will either stop, retreat, or move forward. Also, if your job is to guide a tank or prevent it from moving, remember that the only way to do this is to stand right next to it.
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